MANSFIELD MIDDLE SCHOOL

SKILL AND ACTIVITY PROGRESSION

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                              FRISBEE

 

                                                        GRADE  

SKILLS

5

6

7

8

ACTIVITY PROGRESSION

Grips and Throws:

 

 

 

 

Partner Throw and Catch

Backhand

I

R

M

A

Target Frisbee

Overhand / Sidearm

O

O

I

R

Frisbee Golf

Flights:

 

 

 

 

 

Straight

I

R

M

A

 

Curve / Skip 

O

O

I

R

 

Catches: 

 

 

 

 

Line Frisbee

Two hand / One hand 

I

R

M

A

Boundary Frisbee

Behind-the-back / Behind- the-head / Behind-the-legs/ Finger catch 

O

O

I

R

Freestyle Frisbee

Tipping

O

O

I

R

 

Movement without the Frisbee

I

R

M

A

Capture the Frisbee

Individual defense

I

R

M

A

Ultimate Frisbee

Individual offense

I

R

M

A

 

 

 

 

 

 

 

 

 

 

 

 

 

I = INTRODUCE / R = REVIEW / M = MASTER / A = APPLY / O = OPTIONAL

ACTIVITIES FOR PRACTICING GRIPS AND THROWS, FLIGHTS, CATCHES AND TIPPING:

PARTNER THROW AND CATCH: A and B are partners. A and B face each other 10’-20’ apart. A uses a backhand grip and backhand throw to B who receives with a one or a two hand catch. B returns the Frisbee to A in similar fashion. A and B are challenged to move further apart as they become more skilled. When A and B master the basic backhand throw and one and two hand catches, they are challenged to try more advanced throws, catches and flights as listed above.

TARGET FRISBEE: Each player has a Frisbee. The players are challenged to hit targets with accurate throws. The players begin with a large target (like a soccer goal) from a short distance. As they become more skilled the size of the target can be reduced, the distance increased, and more difficult throws and flights introduced.

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FRISBEE GOLF: This game is similar to regular golf. A Frisbee is used in place of a golf ball and clubs. The object of the game is to hit the target at each "hole" with a

minimum number of throws. Each player tries to achieve the lowest possible score for all nine "holes". The players take turns tossing their Frisbees from the starting point. The players take their throws following golf etiquette with the furthest player from the hole playing first. The players record their scores when they finish (hit the target) at each hole. They record the number of throws they took to hit the target. Students move from hole to hole according to the order of the course. (See the Frisbee Golf activity in the Activity Booklet).

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LINE FRISBEE: Two teams of 5-10 players each face each other on a field 50’ long x 20’ wide. 1 Frisbee is used for every 5 players. The players stand on their goal line and try to throw Frisbees past the other team’s goal line. The Frisbee must go past the goal line below the shoulders to be counted as a goal (1 point for each goal). The players also score a point for their team every time they catch a Frisbee thrown at them from the other team. All players must throw the Frisbee in a safe manner. The distance between goal lines can be adjusted depending on the skill of the players.

BOUNDARY FRISBEE: The players are divided into two equal teams. The object of the game is for each team to work together to score as many points as possible and keep the other team from scoring. Play begins when the teacher throws an equal number of Frisbees to each team. The players may go anywhere they choose on their half of the court. The players may block, catch or retrieve Frisbees. They can only advance the Frisbee by passing it. They cannot travel with the Frisbee. Points may be scored in the following ways:

1 point for a each Frisbee thrown into the other team’s goal (25’wide x 8’ high).

1 point for blocking a Frisbee from going into the goal.

1 point for catching a Frisbee thrown by the other team.

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FREESTYLE FRISBEE: Individuals, partners or small groups may create their own routines. They may include a variety of throws, flights, catches and patterns of movement with and without the Frisbee. They may choose to have fellow students or teachers judge their routines based on creativity, level of difficulty, pattern of movement and consistency.

ACTIVITIES FOR PRACTICING ALL OF THE ABOVE SKILLS:

CAPTURE THE FRISBEE: This game is similar to a game called Capture the Flag. There are a number of modifications for safety and the incorporation of Frisbee skills.

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Players are divided equally into 2 teams. Each team is given 6-8 Frisbees, which they place, in their "safety box". The object of the game is for one team to "capture" all of the Frisbees. This takes place when they have all of the Frisbees in their "safety box".

  1. The players may move freely on their half of the field. Team A and Team B have the same opportunities. The players on Team A may cross over into Team B’s half of the field to try to enter their safety box. As soon as they cross over into Team B’s half of the field they may be tagged by any Team B player.
  1. If A enters B’s safety box without being tagged, A may try to throw a maximum of 1 Frisbee out of the safety box. If the Frisbee is caught in the air by one of A’s teammates, on A’s half of the field, it is placed in A’s safety box. If the Frisbee is not caught it must be returned to B’s safety box.
  2. If B tags A on B’s side of the field (outside of the safety box) A must go to "jail" (enter the goal on B’s half of the field).
  1. A may also return a Frisbee from B’s safety box by running it back to A’s side. If A is tagged by B, A must return the Frisbee to B’s safety box and go to jail.
  2. A may free all of his team’s players in B’s jail by running, without being tagged, and touching B’s jail. All Team A players in jail may then have a "free pass" back to their half of the field.
  3. A cannot go from B’s safety box to B’s jail (to free players) or from B’s jail to B’s safety box.
  4. Each team may appoint a maximum of 3 players to "guard" their safety box and a maximum of 3 players to "guard" their jail. "Guards" must be at least 10’ from their safety box or jail.
  5. All players must play in a safe, honest and respectful manner at all times. Students are free to run, dodge, tag others and throw and catch Frisbees, as long as they do so in a safe manner.

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ULTIMATE FRISBEE: This is a field game played with 3-7 players per team. The object of the game is to move the Frisbee down the field from player to player by passing and catching, to a position where a goal may be scored. Goals may be scored in a variety of ways. Some possible ways of scoring include throwing the Frisbee into a goal or throwing the Frisbee to another player who catches it over the goal line (touchdown style). Team B starts the game with a "kick off". This involves throwing the Frisbee from the 20-yard line to Team A. Team A may catch the Frisbee or let it land on the ground. Team A continues play from the spot where the Frisbee is caught or where it landed. There is a "kick off" after each goal. During play defenders must be at least 5’ away from the player throwing the Frisbee. They cannot interfere with the Frisbee for the first 5’ as it leaves the thrower’s hand. If A1 is throwing to A2, A2 must catch the Frisbee to maintain possession. If A2 catches the Frisbee A2 must come to a stop as soon as possible. A2 may then throw to another player on his/her team. Players cannot "travel" with the Frisbee. All players must avoid contact with each other. Defender B1 may intercept or knock down the Frisbee once it has traveled a minimum of 5’. If Team A throws the Frisbee and it drops to the ground, or Team B intercepts it, possession is turned over to Team B. Team B may then throw the Frisbee from where it landed or from where it was intercepted. The game continues in the same manner.

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